![qlab licence qlab licence](https://qlab.app/release-notes/4.0/announcing-qlab-4.png)
Testing ground, the place for prototypes and ideas.Once a future asset is tested enough and found ready, it goes to base (or spec).Functionality and UI might slightly change (but with a good chance of being backward-compatible already).Tools that are in the progress of being developed and tested until they reach their mature form.Neither will change (except for bug fixes) to provide 100% backward compatibility, which considered to be a key factor. Considered final in terms of both function and parameters.Tested extensively in productions, interoperate well with other OPs, has good usability, bugs ironed out.General-purpose tools, similar to native Houdini OPs (smaller building block-style).A small but very useful set of shelf tool items.
![qlab licence qlab licence](https://is4-ssl.mzstatic.com/image/thumb/Purple113/v4/9d/6e/c1/9d6ec173-8c4f-9e2d-e51d-047743a383bd/source/200x200bb.jpg)
#Qlab licence manual
Environment qL (OBJ): automatic and manual setup of variables, etc.Shot Builder (OBJ): for automatically importing many Alembic files into the scene.Shot qL (OBJ): a single operator for storing all shot-related information (frame ranges, etc.).Options for building ROP networks to run multiple Waypoints in proper order!.When the node is deleted, it can clean up after itself by deleting the files on disk (optional).Quick setup with many presets for various filename components (folder, name, extension, etc.).Waypoint SOP: a FileCache SOP variant with important additions.Other ways of generate and manipulate geometry.Improved ("convenience") variants of original OPs (TimeBlend, Peak, PointJitter, etc.).Multithreaded, very fast variants (Ray qL SOP, Scatter qL SOP).Re-implemented versions of certain original Houdini operators.Additional "non-standard" deformers (deform by NURBS surface, point cloud, motion path, etc.).Even some default Houdini deformers are reimplemented using the framework.Common framework provides standardized parameters, sophisticated placement controls, etc.The most common deformer types are available: Bend, Taper, Twist, Bias, etc.A complete deformer suite, implemented through a common deformer framework.Clip geometry outside frustrum keep all geometry within specified bounds etc.Camera-related geometry: camera frustrum, camera plane (with from/to persp projection).Determine boundaries of animated geometry.Boundary geometry generation and manipulation.Visualize attributes (scalars and vectors) and groups (point- and primitive-groups).Modify attributes with various methods (remapping, direction reorientation, etc.).Get topology details to attributes (connected edges, etc.).Build attributes using rules (Attrib Builder) or volumetric shapes (Attrib Shape).Generation, manipulation and visualization of geometry attributes and groups.Some highlights of what to expect in qLib: Reusable tool building and problem solving in general. We also hope that our library might become a valuable learning material about Initiatives towards this same basic goal, we felt that our approach isÄifferent, and there is need for an actively maintained and coherently designed The everyday work of the Houdini artist easier. The main goal of qLib is to provide a collection of reusable assets that makes